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Hey there, I saw your posts on the model of Cier (I think that was her name) and loved the simpler stylistic design of her and wondered how you made the face's geometry to still make a working riggable, animateable face, while getting that nice, smooth look to it.I'm used to working in realism only unfortunately, but am taking my first dive in stylizing characters and am having issues making the face so nice and smooth. Any resources you'd suggest on the matter for reference on geometry? Thanks.
Heya,first of all, thanks a lot, man!
I’m still pretty new to 3D, so it’s mostly the product of spending hours wrestling to get it to look right. Here’s some screencaps of Cier’s Geometry.
Aiight folks, as the situation in my country keeps getting dumber every passing day, I need to start saving Money for immigration, travel/living expenses, etc. Already got a few income sources, but I’ll be needing as much as I can. So commissions are open!
I’ll mostly be doing character drawings
Clean Sketch: 30$ (8$ per extra character)
Full Color: 60$ (10$ per extra character)
I can also be commissioned to design characters for comics, games and such, though the price will depend on the specs of the character (color schemes, turnaround sheets, etc.)!
The only thing I’ll refuse to draw is explicit NSFW stuff, aside from that everything else is fair game!
If interested, send me a mail over Metallion30@gmail.com with titled “Commission Request” and we’ll discuss the specifics!
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